public void onClickModelDepth()
    {
        if (m_modelColorState.Equals(MODEL_COlOR_STATE.DEPTH))
        {
            return;
        }

        m_modelColorState = MODEL_COlOR_STATE.DEPTH;
        ratDepthMesh.surfaceMaterial.shader = Shader.Find("RoomAlive/ProjectionMappingDepthMeshMinimal");
    }
    public void onClickModelRGB()
    {
        if (m_modelColorState.Equals(MODEL_COlOR_STATE.RGB))
        {
            return;
        }

        m_modelColorState = MODEL_COlOR_STATE.RGB;
        ratDepthMesh.surfaceMaterial.shader = Shader.Find("RoomAlive/DepthMeshSurfaceShader");
    }