public int MagicDefense; //魔法防御力 public byte[] ToArray(bool isChild = false) { MMO_MemoryStream ms = null; if (!isChild) { ms = GameEntry.Socket.SocketSendMS; ms.SetLength(0); ms.WriteUShort(ProtoCode); } else { ms = GameEntry.Pool.DequeueClassObject <MMO_MemoryStream>(); ms.SetLength(0); } ms.WriteBool(IsSuccess); if (IsSuccess) { ms.WriteInt(RoldId); ms.WriteUTF8String(RoleNickName); ms.WriteByte(JobId); ms.WriteInt(Level); ms.WriteInt(TotalRechargeMoney); ms.WriteInt(Money); ms.WriteInt(Gold); ms.WriteInt(Exp); ms.WriteInt(MaxHP); ms.WriteInt(MaxMP); ms.WriteInt(CurrHP); ms.WriteInt(CurrMP); ms.WriteInt(ToSpeed); ms.WriteInt(WeaponDamageMin); ms.WriteInt(WeaponDamageMax); ms.WriteInt(AttackNumber); ms.WriteInt(StrikePower); ms.WriteInt(PiercingPower); ms.WriteInt(MagicPower); ms.WriteInt(LastInWorldMapId); ms.WriteUTF8String(LastInWorldMapPos); ms.WriteInt(Equip_Weapon); ms.WriteInt(Equip_Pants); ms.WriteInt(Equip_Clothes); ms.WriteInt(Equip_Belt); ms.WriteInt(Equip_Cuff); ms.WriteInt(Equip_Necklace); ms.WriteInt(Equip_Shoe); ms.WriteInt(Equip_Ring); ms.WriteInt(Equip_WeaponTableId); ms.WriteInt(Equip_PantsTableId); ms.WriteInt(Equip_ClothesTableId); ms.WriteInt(Equip_BeltTableId); ms.WriteInt(Equip_CuffTableId); ms.WriteInt(Equip_NecklaceTableId); ms.WriteInt(Equip_ShoeTableId); ms.WriteInt(Equip_RingTableId); ms.WriteInt(ChoppingDefense); ms.WriteInt(PuncturDefense); ms.WriteInt(MagicDefense); } else { ms.WriteInt(MsgCode); } byte[] retBuffer = ms.ToArray(); if (isChild) { GameEntry.Pool.EnqueueClassObject(ms); } return(retBuffer); }