/// <summary> /// 根据字节数组获取资源包版本信息 /// </summary> /// <param name="buffer">字节数组</param> /// <param name="version">版本号</param> /// <returns></returns> public static Dictionary <string, AssetBundleInfoEntity> GetAssetBundleVersionList(byte[] buffer, ref string version) { buffer = ZlibHelper.DeCompressBytes(buffer); Dictionary <string, AssetBundleInfoEntity> dic = new Dictionary <string, AssetBundleInfoEntity>(); MMO_MemoryStream ms = new MMO_MemoryStream(buffer); int len = ms.ReadInt(); for (int i = 0; i < len; i++) { if (i == 0) { version = ms.ReadUTF8String().Trim(); } else { AssetBundleInfoEntity entity = new AssetBundleInfoEntity(); entity.AssetBundleName = ms.ReadUTF8String(); entity.MD5 = ms.ReadUTF8String(); entity.Size = ms.ReadULong(); entity.IsFirstData = ms.ReadByte() == 1; entity.IsEncrypt = ms.ReadByte() == 1; dic[entity.AssetBundleName] = entity; } } return(dic); }