/// <summary> /// 初始化debuff /// </summary> /// <param name="type"></param> /// <param name="time"></param> /// <param name="owner"></param> /// <param name="value"></param> public virtual void OnInit(EnumDefine.DeBuffType type, float time, MMORPG_BaseObject owner, float value) { this.m_DebuffType = type; this.m_Time = time; this.m_Owner = owner; this.m_Value = value; }
public override void OnInit(EnumDefine.DeBuffType type, float time, MMORPG_BaseObject owner, float value) { base.OnInit(type, time, owner, value); }