Esempio n. 1
0
 /// <summary>
 /// 初始化debuff
 /// </summary>
 /// <param name="type"></param>
 /// <param name="time"></param>
 /// <param name="owner"></param>
 /// <param name="value"></param>
 public virtual void OnInit(EnumDefine.DeBuffType type, float time, MMORPG_BaseObject owner, float value)
 {
     this.m_DebuffType = type;
     this.m_Time       = time;
     this.m_Owner      = owner;
     this.m_Value      = value;
 }
 public override void OnInit(EnumDefine.DeBuffType type, float time, MMORPG_BaseObject owner, float value)
 {
     base.OnInit(type, time, owner, value);
 }