public Texture2D OnRenderAtlas() { fastRenderer = new MB_TextureCombinerRenderTexture(); _doRenderAtlas = true; Texture2D atlas = fastRenderer.DoRenderAtlas(this.gameObject,width,height,padding,rects,textureSets,indexOfTexSetToRender); _doRenderAtlas = false; return atlas; }
public Texture2D OnRenderAtlas(MB3_TextureCombiner combiner) { fastRenderer = new MB_TextureCombinerRenderTexture(); _doRenderAtlas = true; Texture2D atlas = fastRenderer.DoRenderAtlas(this.gameObject, width, height, padding, rects, textureSets, indexOfTexSetToRender, texPropertyName, resultMaterialTextureBlender, isNormalMap, fixOutOfBoundsUVs, considerNonTextureProperties, combiner, LOG_LEVEL); _doRenderAtlas = false; return(atlas); }
public Texture2D OnRenderAtlas() { fastRenderer = new MB_TextureCombinerRenderTexture(); _doRenderAtlas = true; Texture2D atlas = fastRenderer.DoRenderAtlas(this.gameObject, width, height, padding, rects, textureSets, indexOfTexSetToRender); _doRenderAtlas = false; return(atlas); }
public Texture2D OnRenderAtlas(MB3_TextureCombiner combiner){ fastRenderer = new MB_TextureCombinerRenderTexture(); _doRenderAtlas = true; Texture2D atlas = fastRenderer.DoRenderAtlas(this.gameObject,width,height,padding,rects,textureSets,indexOfTexSetToRender, isNormalMap, fixOutOfBoundsUVs, combiner, LOG_LEVEL); _doRenderAtlas = false; return atlas; }