public Texture2D OnRenderAtlas() { fastRenderer = new MB_TextureCombinerRenderTexture(); _doRenderAtlas = true; Texture2D atlas = fastRenderer.DoRenderAtlas(this.gameObject,width,height,padding,rects,textureSets,indexOfTexSetToRender); _doRenderAtlas = false; return atlas; }
public Texture2D OnRenderAtlas(MB3_TextureCombiner combiner) { fastRenderer = new MB_TextureCombinerRenderTexture(); _doRenderAtlas = true; Texture2D atlas = fastRenderer.DoRenderAtlas(this.gameObject, width, height, padding, rects, textureSets, indexOfTexSetToRender, texPropertyName, resultMaterialTextureBlender, isNormalMap, fixOutOfBoundsUVs, considerNonTextureProperties, combiner, LOG_LEVEL); _doRenderAtlas = false; return(atlas); }
public Texture2D OnRenderAtlas() { fastRenderer = new MB_TextureCombinerRenderTexture(); _doRenderAtlas = true; Texture2D atlas = fastRenderer.DoRenderAtlas(this.gameObject, width, height, padding, rects, textureSets, indexOfTexSetToRender); _doRenderAtlas = false; return(atlas); }
public Texture2D OnRenderAtlas(MB3_TextureCombiner combiner) { this.fastRenderer = new MB_TextureCombinerRenderTexture(); this._doRenderAtlas = true; Texture2D result = this.fastRenderer.DoRenderAtlas(base.gameObject, this.width, this.height, this.padding, this.rects, this.textureSets, this.indexOfTexSetToRender, this.isNormalMap, this.fixOutOfBoundsUVs, combiner, this.LOG_LEVEL); this._doRenderAtlas = false; return(result); }
internal Texture2D DoRenderAtlas(GameObject go, int width, int height, bool isNormalMap, ShaderTextureProperty propertyName) { System.Diagnostics.Stopwatch db_time_DoRenderAtlas = new System.Diagnostics.Stopwatch(); db_time_DoRenderAtlas.Start(); Debug.Assert(_initialized && _camSetup); RenderTexture _destinationTexture; if (isNormalMap) { _destinationTexture = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear); } else { _destinationTexture = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB); } _destinationTexture.filterMode = FilterMode.Point; Camera myCamera = go.GetComponent <Camera>(); myCamera.targetTexture = _destinationTexture; if (LOG_LEVEL >= MB2_LogLevel.debug) { Debug.Log(string.Format("Begin Camera.Render destTex w={0} h={1} camPos={2} camSize={3} camAspect={4}", width, height, go.transform.localPosition, myCamera.orthographicSize, myCamera.aspect.ToString("f5"))); } myCamera.Render(); System.Diagnostics.Stopwatch db_ConvertRenderTextureToTexture2D = new System.Diagnostics.Stopwatch(); db_ConvertRenderTextureToTexture2D.Start(); Texture2D tempTexture = new Texture2D(_destinationTexture.width, _destinationTexture.height, TextureFormat.ARGB32, true, false); MB_TextureCombinerRenderTexture.ConvertRenderTextureToTexture2D(_destinationTexture, MB_TextureCombinerRenderTexture.YisFlipped(LOG_LEVEL), isNormalMap, LOG_LEVEL, tempTexture); if (LOG_LEVEL >= MB2_LogLevel.trace) { Debug.Log("Finished rendering atlas " + propertyName.name + " db_time_DoRenderAtlas:" + (db_time_DoRenderAtlas.ElapsedMilliseconds * .001f) + " db_ConvertRenderTextureToTexture2D:" + (db_ConvertRenderTextureToTexture2D.ElapsedMilliseconds * .001f)); } MB_Utility.Destroy(_destinationTexture); return(tempTexture); }
public Texture2D OnRenderAtlas(MB3_TextureCombiner combiner){ fastRenderer = new MB_TextureCombinerRenderTexture(); _doRenderAtlas = true; Texture2D atlas = fastRenderer.DoRenderAtlas(this.gameObject,width,height,padding,rects,textureSets,indexOfTexSetToRender, isNormalMap, fixOutOfBoundsUVs, combiner, LOG_LEVEL); _doRenderAtlas = false; return atlas; }