void AddPlayerHair() { ContentPack hairPack = new ContentPack(); hairPack.setupWithGameObject(hairContentPack); foreach (var hair in hairPack.availableHair) { manager.AttachCIHair(hair, true); } }
protected override void Attach(M3DCharacterManager characterManager) { characterManager.AttachCIHair(morph3DDefinition.item, true); characterManager.DetectAttachedHair(); }