static public int constructor(IntPtr l) { try { LuaCollisionTriggerEvent o; o = new LuaCollisionTriggerEvent(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int OnTriggerExit(IntPtr l) { try { LuaCollisionTriggerEvent self = (LuaCollisionTriggerEvent)checkSelf(l); UnityEngine.Collider a1; checkType(l, 2, out a1); self.OnTriggerExit(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
void Awake() { _mainCollision = gameObject.GetComponent<LuaCollisionTriggerEvent> (); }
void Awake() { _mainCollision = gameObject.GetComponent <LuaCollisionTriggerEvent> (); }