Example #1
0
 static public int constructor(IntPtr l)
 {
     try {
         LuaCollisionTriggerEvent o;
         o = new LuaCollisionTriggerEvent();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int OnTriggerExit(IntPtr l)
 {
     try {
         LuaCollisionTriggerEvent self = (LuaCollisionTriggerEvent)checkSelf(l);
         UnityEngine.Collider     a1;
         checkType(l, 2, out a1);
         self.OnTriggerExit(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 void Awake()
 {
     _mainCollision = gameObject.GetComponent<LuaCollisionTriggerEvent> ();
 }
Example #4
0
 void Awake()
 {
     _mainCollision = gameObject.GetComponent <LuaCollisionTriggerEvent> ();
 }