// unity awake void Awake() { // create the components m_waves = gameObject.AddComponent <Waves>(); m_headache = gameObject.AddComponent <Headache>(); m_coloredRays = gameObject.AddComponent <ColoredRays>(); m_lowResolution = gameObject.AddComponent <LowResolution>(); }
public Videos(LowBandwidth lowBandwidth, LowResolution lowResolution, StandardResolution standardResolution) { this.VideoLowBandwidth = lowBandwidth; this.VideoLowResolution = lowResolution; this.VideoStandardResolution = standardResolution; }
public Images(StandardResolution standard, LowResolution low, Thumbnail thumb) { this.Standard = standard; this.Low = low; this.Thumb = thumb; }