private void OnTriggerEnter2D(Collider2D other) { Debug.Log("Triggered"); if (other.gameObject.tag == "Loot") { Debug.Log("pickup loot!!!"); Loot_phys theLoot = other.GetComponent(typeof(Loot_phys)) as Loot_phys; backpack += theLoot.value; theLoot.PickedUp(); } }
private void OnTriggerEnter2D(Collider2D other) { Debug.Log("Triggered"); if (other.gameObject.tag == "Loot") { Loot_phys theLoot = other.GetComponent(typeof(Loot_phys)) as Loot_phys; if (theLoot.IsResting()) { // Blast( Vector3.right, 10 ) gameController.ApplyPickup(theLoot.value); theLoot.PickedUp(); } // Debug.Log("pickup loot!!!"); } }