static void Drop(string code, Vector3 pos, int itemLevel, QualityFactors qualityFactors) { var treasureClass = TreasureClass.Find(code); if (treasureClass == null) { var item = Item.Create(code); if (item == null) { Debug.LogWarning("Item wasn't spawned: " + code); return; } item.level = itemLevel; SelectItemQuality(item, qualityFactors, mf: 1000); if (item.quality != Item.Quality.HiQuality && item.quality != Item.Quality.Normal && item.quality != Item.Quality.LowQuality) { item.identified = false; } GenerateItemProperties(item); GenerateItemQuantity(item); Loot.Create(pos, item); } else { Drop(treasureClass, pos, itemLevel, qualityFactors); } }
public void OnPointerDown(PointerEventData eventData) { if (_player.HandsItem != null && !CanEquip(_player.HandsItem)) { string charClass = _player.charStatInfo.classNameLower; AudioManager.instance.Play(charClass + "_impossible_1"); return; } Item[] unequipped = _player.equip.Equip(_player.HandsItem, bodyLoc); if (_player.HandsItem != null) { AudioManager.instance.Play(_player.HandsItem.useSound); } else if (unequipped[0] != null) { AudioManager.instance.Play(SoundInfo.itemPickup); } _player.HandsItem = unequipped[0]; if (unequipped[1] != null) { if (!_player.inventory.Put(unequipped[1])) { Loot.Create(_player.transform.position, unequipped[1]); } } }
public static void Drop(SetItem setItem, Vector3 pos) { var item = Item.Create(setItem.itemCode); item.quality = Item.Quality.Set; item.level = setItem.level; item.identified = false; GenerateSetItem(item, setItem); Loot.Create(pos, item); }
public static void Drop(UniqueItem uniqueItem, Vector3 pos) { var item = Item.Create(uniqueItem.code); item.quality = Item.Quality.Unique; item.level = uniqueItem.level; item.identified = false; GenerateUnique(item, uniqueItem); Loot.Create(pos, item); }
public void OnGoldButton() { if (_player.inventory.gold > 0) { var item = Item.Create("gld"); item.quantity = _player.inventory.gold; Loot.Create(_player.transform.position, item); _player.inventory.gold = 0; } }
void Execute(string input) { if (input == "") { return; } if (history.Count == 0 || history[history.Count - 1] != input) { history.Add(input); } string[] parts = input.Split(' '); if (parts.Length >= 2 && parts[0] == "/spawn") { var pos = Iso.MapToWorld(IsoInput.mouseTile); if (parts[1] == "flippy") { string flippyFile = @"data\global\items\flp" + parts[2] + ".dc6"; Loot.Create(pos, flippyFile, flippyFile); return; } if (parts[1] == "item") { string subname = parts[2].ToLower(); var uniqueItem = UniqueItem.sheet.Find(s => s.nameStr.ToLower().Contains(subname)); if (uniqueItem != null) { ItemDrop.Drop(uniqueItem, pos); } else { string code = parts[2]; ItemDrop.Drop(code, pos, 100); } return; } if (parts[1] == "itemset") { string subname = parts[2].ToLower(); var set = ItemSet.sheet.Find(s => s.id.ToLower().Contains(subname)); if (set != null) { foreach (var setItem in set.items) { ItemDrop.Drop(setItem, pos); } } return; } var id = parts[1]; var objectInfo = ObjectInfo.Find(id); if (objectInfo != null) { var obj = WorldBuilder.SpawnObject(objectInfo, pos, fit: true); if (obj != null && parts.Length > 2) { obj.modeName = parts[2]; } } else { int monsterCount = parts.Length > 2 ? int.Parse(parts[2]) : 1; for (int i = 0; i < monsterCount; ++i) { WorldBuilder.SpawnMonster(id, pos); } } } else if (parts.Length == 2 && parts[0] == "/act") { if (int.TryParse(parts[1], out int actNumber)) { WorldBuilder.LoadAct(actNumber); } } else if (parts.Length == 2 && parts[0] == "/addstate") { string stateCode = parts[1]; var stateInfo = StateInfo.FindByCode(stateCode); if (stateInfo != null) { var player = WorldState.instance.Player.gameObject; Overlay.Create(player, stateInfo.castoverlay, loop: false); Overlay.Create(player, stateInfo.overlay1, loop: true); Overlay.Create(player, stateInfo.overlay2, loop: true); Overlay.Create(player, stateInfo.overlay3, loop: true); Overlay.Create(player, stateInfo.overlay4, loop: true); } } else { Debug.LogWarning(input); } }
void ControlPlayerUnit() { if (player == null) { return; } DrawDebugPath(); if (player.HandsItem != null) { if (Input.GetMouseButtonDown(0)) { Loot.Create(player.transform.position, player.HandsItem); FlushInput(); player.HandsItem = null; } return; } usingSkills = false; for (int i = 0; i < hotSkills.Count; ++i) { SkillInfo skill = hotSkills[i]; KeyCode key = hotSkillsBindings[i]; if (skill == null || !Input.GetKey(key)) { continue; } usingSkills = true; if (MouseSelection.instance.HotEntity != null) { var targetUnit = MouseSelection.instance.HotEntity.GetComponent <Unit>(); if (targetUnit != null) { player.unit.UseSkill(skill, targetUnit); } else { player.unit.UseSkill(skill, Iso.MapToIso(MouseSelection.instance.HotEntity.transform.position)); } } else { player.unit.UseSkill(skill, IsoInput.mousePosition); } } if (!usingSkills) { if (Input.GetMouseButton(1) || (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButton(0))) { player.unit.UseSkill(rightSkill, IsoInput.mousePosition); } else if (Input.GetMouseButton(0)) { if (MouseSelection.instance.HotEntity != null) { var targetUnit = MouseSelection.instance.HotEntity.GetComponent <Unit>(); if (targetUnit != null) { if (targetUnit.monStat != null && targetUnit.monStat.npc) { player.unit.Use(MouseSelection.instance.HotEntity); } else { player.unit.UseSkill(leftSkill, targetUnit); } } else { player.unit.Use(MouseSelection.instance.HotEntity); } } else { player.unit.GoTo(IsoInput.mousePosition); } } } player.unit.run = run; }