public ChestOfHeirlooms() : base(0x2811) { Locked = true; LockLevel = 95; MaxLockLevel = 140; RequiredSkill = 95; TrapType = TrapType.ExplosionTrap; TrapLevel = 10; TrapPower = 100; GumpID = 0x10B; for (int i = 0; i < 10; ++i) { Item item = Loot.ChestOfHeirloomsContains(); //int attributeCount = Utility.RandomMinMax( 1, 5 ); //int min = 20; //int max = 80; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; int damageLevel = Utility.Random(6); if (PseudoSeerStone.Instance != null && PseudoSeerStone.Instance._HighestDamageLevelSpawn < damageLevel) { if (damageLevel == 5 && PseudoSeerStone.ReplaceVanqWithSkillScrolls) { DropItem(PuzzleChest.CreateRandomSkillScroll()); } int platAmount = PseudoSeerStone.PlatinumPerMissedDamageLevel * (damageLevel - PseudoSeerStone.Instance._HighestDamageLevelSpawn); if (platAmount > 0) { DropItem(new Platinum(platAmount)); } damageLevel = PseudoSeerStone.Instance._HighestDamageLevelSpawn; } weapon.DamageLevel = (WeaponDamageLevel)damageLevel; weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6); armor.Durability = (ArmorDurabilityLevel)Utility.Random(6); } DropItem(item); } }
public ChestOfHeirlooms() : base(0x2811) { Locked = true; LockLevel = 95; MaxLockLevel = 140; RequiredSkill = 95; TrapType = TrapType.ExplosionTrap; TrapLevel = 10; TrapPower = 100; GumpID = 0x10B; for (int i = 0; i < 10; ++i) { Item item = Loot.ChestOfHeirloomsContains(); int attributeCount = Utility.RandomMinMax(1, 5); int min = 20; int max = 80; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); } else if (item is BaseHat) { BaseRunicTool.ApplyAttributesTo((BaseHat)item, attributeCount, min, max); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); } DropItem(item); } }
public ChestOfHeirlooms() : base(0x2811) { Locked = true; LockLevel = 95; MaxLockLevel = 140; RequiredSkill = 95; TrapType = TrapType.ExplosionTrap; TrapLevel = 10; TrapPower = 100; GumpID = 0x10B; for (int i = 0; i < 10; ++i) { Item item = Loot.ChestOfHeirloomsContains(); if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (Core.AOS) { int attributeCount = Utility.RandomMinMax(1, 5); int min = 20; int max = 80; BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); } else { weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6); } DropItem(item); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (Core.AOS) { int attributeCount = Utility.RandomMinMax(1, 5); int min = 20; int max = 80; BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); } else { armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6); armor.Durability = (ArmorDurabilityLevel)Utility.Random(6); } DropItem(item); } else if (item is BaseHat) { BaseHat hat = (BaseHat)item; if (Core.AOS) { int attributeCount = Utility.RandomMinMax(1, 5); int min = 20; int max = 80; BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max); } DropItem(item); } else if (item is BaseJewel) { int attributeCount = Utility.RandomMinMax(1, 5); int min = 20; int max = 80; BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); DropItem(item); } } }