예제 #1
0
    public void InitItemGrid()
    {
        m_scrollView = grid.transform.GetComponent <LoopScrollView>();
        m_scrollView.Init(true);

        int count = 0;

        string[] tempItems = null;
        //if (itemList.TryGetValue(currLayer, out tempItems))
        //{
        //    count = tempItems.Length;
        //}
        if (itemList.TryGetValue(maxTowerLevel, out tempItems))
        {
            count = tempItems.Length;
        }

        m_scrollView.UpdateListItem(count);
        m_scrollView.SetDelegate(UpdateItemInfo, null);

        //yield return new WaitForSeconds(1.0f);
        for (int i = 0; i < grid.transform.childCount; i++)
        {
            UpdateItemInfo(grid.transform.GetChild(i).gameObject);
        }
    }
예제 #2
0
    /// <summary>
    /// 拍卖到时间时,移除此条拍卖
    /// </summary>
    /// <param name="index"></param>
    public void RemoveItem(int index)
    {
        yuan.YuanMemoryDB.YuanTable yTable = AuctionCompany.auctionCompany.auctionTable;
        yuan.YuanMemoryDB.YuanRow   yRow   = yTable.SelectRowEqual("id", index.ToString());
        if (null == yRow)
        {
            return;
        }

        yTable.Rows.Remove(yRow);
        m_scrollView.UpdateListItem(AuctionCompany.auctionCompany.auctionTable.Rows.Count);
        aucTable = AuctionCompany.auctionCompany.auctionTable;
    }
예제 #3
0
    /// <summary>
    /// 初始化列表,显示拍卖信息
    /// </summary>
    /// <param name="tempTable"></param>
    public void ShowAuctionItems(yuan.YuanMemoryDB.YuanTable tempTable)
    {
        EnableGrid(true);

        m_scrollView = itemGrid.transform.GetComponent <LoopScrollView>();
        m_scrollView.Init(true);
        m_scrollView.UpdateListItem(tempTable.Rows.Count);
        m_scrollView.SetDelegate(UpdateItemInfo, ItemOnClick);

        aucTable = tempTable;

        for (int i = 0; i < itemGrid.transform.childCount; i++)
        {
            if (tempTable.Rows.Count != 0 && i <= tempTable.Rows.Count)
            {
                UpdateItemInfo(itemGrid.transform.GetChild(i).gameObject);
            }
        }
    }