private void UpgradeOnClick() { if (_currentItemAmount < 1) { TipLabel.SetLabel("素材不足"); } else { int currentLv; if (_data.NeedPower > 0) //Is SpellCard { _member.SpellCardLvUp(_data.ID); currentLv = _member.SpellCardDic[_data.ID]; } else { _member.SkillLvUp(_data.ID); currentLv = _member.SkillDic[_data.ID]; } ItemManager.Instance.MinusItem(_consumeBookId, 1, _itemManagerType); SetData(_data, currentLv); if (_isSpellCard) { SkillScrollView.SetData(new ArrayList(_member.SpellCardDic)); } else { SkillScrollView.SetData(new ArrayList(_member.SkillDic)); } SkillScrollView.AddClickHandler(SkillOnClick); } }
void Awake() { CloseButton.onClick.AddListener(CloseOnClick); GoButton.onClick.AddListener(GoOnClick); WarehouseScrollView.AddClickHandler(WarehouseIconOnClick); BagScrollView.AddClickHandler(BagIconOnClick); }
private void Awake() { SetActionGroupVisible(false); SetMoveConfirmVisible(false); SetReturnActionVisible(false); SkillScrollView.gameObject.SetActive(false); ResultUI.gameObject.SetActive(false); BattleFieldUI.gameObject.SetActive(false); MoveActionButton.onClick.AddListener(MoveActionOnClick); SkillActionButton.onClick.AddListener(SkillActionOnClick); SpellCardActionButton.onClick.AddListener(SpellCardActionOnClick); ItemActionButton.onClick.AddListener(ItemActionOnClick); UndoButton.onClick.AddListener(UndoOnClick); IdleButton.onClick.AddListener(IdleOnClick); MoveConfirmButton.onClick.AddListener(MoveConfirmOnClick); ReturnActionButton.onClick.AddListener(ReturnActionOnClick); EscapeButton.onClick.AddListener(EscapeOnClick); GiveUpButton.onClick.AddListener(GiveUpOnClick); Screen.ClickHandler = ScreenOnClick; Screen.DownHandler = StartDragCamera; Screen.PressHandler = OnDragCamera; Screen.UpHandler = EndDragCamera; SkillScrollView.AddClickHandler(SkillOnClick); }
void Awake() { ClearInfo(); UpgradeButton.OnClickHandler = UpgradeOnClick; CloseButton.onClick.AddListener(Close); ScrollView.AddClickHandler(EquipOnClick); }
// Start is called before the first frame update void Start() { for (int i = 0; i < 20; i++) { NumberList.Add(i.ToString()); } ScrollView.SetData(new ArrayList(NumberList)); ScrollView.AddClickHandler(ButtonOnClick); }
private void Awake() { //GroupScrollView.AddClickHandler(GroupOnClick); for (int i = 0; i < MapButtons.Length; i++) { MapButtons[i].OnClickHandler = MapOnClick; } FloorScrollView.AddClickHandler(FloorOnClick); MapCloseButton.onClick.AddListener(CloseOnClick); FloorCloseButton.onClick.AddListener(CloseOnClick); }
void Awake() { ClearInfo(); EquipComment.gameObject.SetActive(false); BuyButton.gameObject.SetActive(false); BuyButton.ClickHandler = BuyOnClick; ItemButton.onClick.AddListener(ItemOnClick); EquipButton.onClick.AddListener(EquipOnClick); CloseButton.onClick.AddListener(Close); ScrollView.AddClickHandler(MenuOnClick); }
void Awake() { MakeButton.gameObject.SetActive(false); CloseButton.onClick.AddListener(CloseOnClick); MakeButton.onClick.AddListener(MakeOnClick); ScrollView.AddClickHandler(IconOnClick); for (int i = 0; i < MaterialButtons.Length; i++) { MaterialButtons[i].ClickHandler = MaterialOnClick; } }
void Awake() { NameLabel.text = string.Empty; AmountLabel.text = string.Empty; CommentLabel.text = string.Empty; EquipComment.gameObject.SetActive(false); SellButton.gameObject.SetActive(false); SellButton.ClickHandler = SellOnClick; CloseButton.onClick.AddListener(Close); AllButton.onClick.AddListener(AllOnClick); MaterialButton.onClick.AddListener(MaterialOnClick); FoodButton.onClick.AddListener(FoodOnClick); MedicineButton.onClick.AddListener(MedicineOnClick); EquipButton.onClick.AddListener(EquipOnClick); ScrollView.AddClickHandler(MenuOnClick); }
void Awake() { DiscardButton.gameObject.SetActive(false); UseButton.gameObject.SetActive(false); SelectCharacterGroup.gameObject.SetActive(false); UsingLabel.SetActive(false); CloseButton.onClick.AddListener(CloseOnClick); AllButton.onClick.AddListener(AllOnClick); MaterialButton.onClick.AddListener(MaterialOnClick); FoodButton.onClick.AddListener(FoodOnClick); MedicineButton.onClick.AddListener(MedicineOnClick); EquipButton.onClick.AddListener(EquipOnClick); UseButton.onClick.AddListener(UseOnClick); DiscardButton.onClick.AddListener(DiscardOnClick); SelectCharacterGroup.CharacterOnClickHandler = CharacterOnClick; ScrollView.AddClickHandler(IconOnClick); }