void Start() { //测试数据 listItem = new List <Item>(); for (int i = 0; i < 50; i++) { listItem.Add(new Item("测试:" + Random.Range(1, 1000))); } //scrollView 相关所需注意接口 warpContent = gameObject.transform.GetComponentInChildren <LoopListContentItem>(); warpContent.onInitializeItem = onInitializeItem; //注意:目标init方法必须在warpContent.onInitializeItem之后 warpContent.Init(listItem.Count); }
void OnDestroy() { warpContent = null; }