public void Parse(GameBitBuffer buffer) { Field0 = new LookLink(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new TriggerConditions(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = new SNOName(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); eRuneType = buffer.ReadInt(32); bUseRuneType = buffer.ReadInt(32); Field8 = new HardpointLink[2]; for(int i = 0;i < _Field8.Length;i++) { _Field8[i] = new HardpointLink(); _Field8[i].Parse(buffer); } Field9 = new LookLink(); Field9.Parse(buffer); Field10 = new ConstraintLink(); Field10.Parse(buffer); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadInt(32); Field17 = buffer.ReadInt(32); Field18 = buffer.ReadFloat32(); Field19 = buffer.ReadFloat32(); Field20 = buffer.ReadInt(32); Field21 = buffer.ReadFloat32(); Field22 = buffer.ReadInt(32); Field23 = buffer.ReadFloat32(); Field24 = buffer.ReadInt(32); Field25 = buffer.ReadInt(32); Field26 = new RGBAColor(); Field26.Parse(buffer); Field27 = buffer.ReadInt(32); Field28 = new RGBAColor(); Field28.Parse(buffer); Field29 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); aabbBounds = new AABB(); aabbBounds.Parse(buffer); aabbMarkerSetBounds = new AABB(); aabbMarkerSetBounds.Parse(buffer); Field3 = new NavMeshDef(); Field3.Parse(buffer); serExclusions = new SerializeData(); serExclusions.Parse(buffer); arExclusions = new DT_VARIABLEARRAY(); arExclusions.Parse(buffer); serInclusions = new SerializeData(); serInclusions.Parse(buffer); arInclusions = new DT_VARIABLEARRAY(); arInclusions.Parse(buffer); serMarkerSets = new SerializeData(); serMarkerSets.Parse(buffer); arMarkerSets = new DT_VARIABLEARRAY(); arMarkerSets.Parse(buffer); Field10 = new LookLink(); Field10.Parse(buffer); serMsgTriggeredEvents = new SerializeData(); serMsgTriggeredEvents.Parse(buffer); Field12 = buffer.ReadInt(32); Field13 = new DT_VARIABLEARRAY(); Field13.Parse(buffer); tNavZoneDef = new NavZoneDefinition(); tNavZoneDef.Parse(buffer); snoAppearance = buffer.ReadInt(32); snoPhysMesh = buffer.ReadInt(32); }