public void Parse(GameBitBuffer buffer)
 {
     Field0 = new LookLink();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new TriggerConditions();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     eRuneType = buffer.ReadInt(32);
     bUseRuneType = buffer.ReadInt(32);
     Field8 = new HardpointLink[2];
     for(int i = 0;i < _Field8.Length;i++)
     {
         _Field8[i] = new HardpointLink();
         _Field8[i].Parse(buffer);
     }
     Field9 = new LookLink();
     Field9.Parse(buffer);
     Field10 = new ConstraintLink();
     Field10.Parse(buffer);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadInt(32);
     Field17 = buffer.ReadInt(32);
     Field18 = buffer.ReadFloat32();
     Field19 = buffer.ReadFloat32();
     Field20 = buffer.ReadInt(32);
     Field21 = buffer.ReadFloat32();
     Field22 = buffer.ReadInt(32);
     Field23 = buffer.ReadFloat32();
     Field24 = buffer.ReadInt(32);
     Field25 = buffer.ReadInt(32);
     Field26 = new RGBAColor();
     Field26.Parse(buffer);
     Field27 = buffer.ReadInt(32);
     Field28 = new RGBAColor();
     Field28.Parse(buffer);
     Field29 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     aabbBounds = new AABB();
     aabbBounds.Parse(buffer);
     aabbMarkerSetBounds = new AABB();
     aabbMarkerSetBounds.Parse(buffer);
     Field3 = new NavMeshDef();
     Field3.Parse(buffer);
     serExclusions = new SerializeData();
     serExclusions.Parse(buffer);
     arExclusions = new DT_VARIABLEARRAY();
     arExclusions.Parse(buffer);
     serInclusions = new SerializeData();
     serInclusions.Parse(buffer);
     arInclusions = new DT_VARIABLEARRAY();
     arInclusions.Parse(buffer);
     serMarkerSets = new SerializeData();
     serMarkerSets.Parse(buffer);
     arMarkerSets = new DT_VARIABLEARRAY();
     arMarkerSets.Parse(buffer);
     Field10 = new LookLink();
     Field10.Parse(buffer);
     serMsgTriggeredEvents = new SerializeData();
     serMsgTriggeredEvents.Parse(buffer);
     Field12 = buffer.ReadInt(32);
     Field13 = new DT_VARIABLEARRAY();
     Field13.Parse(buffer);
     tNavZoneDef = new NavZoneDefinition();
     tNavZoneDef.Parse(buffer);
     snoAppearance = buffer.ReadInt(32);
     snoPhysMesh = buffer.ReadInt(32);
 }