void Awake() { transform = GetComponent<Transform>(); Gravity = GetComponent<CircleCollider2D>(); _player = GameObject.FindGameObjectWithTag("Player").GetComponent<LookAtMouseMove>(); }
void Awake() { _player = GameObject.FindGameObjectWithTag("Player"); _player_cc = _player.GetComponent<CharacterController>(); _player_mover = _player.GetComponent<LookAtMouseMove>(); _player_render = _player.GetComponentInChildren<SpriteRenderer>(); _player_trail_render = _player.GetComponentInChildren<TimedTrailRenderer>(); _piece_rig = GameObject.FindGameObjectWithTag("piece").GetComponent<pieceRig>(); _camera_rig = GameObject.FindObjectOfType<CameraRig>(); _spawners = GameObject.FindObjectsOfType<Spawner>(); SetActivateSpawner(false); _player_render.enabled = false; }
void Awake() { _player = GameObject.FindGameObjectWithTag("Player"); _player_cc = _player.GetComponent <CharacterController>(); _player_mover = _player.GetComponent <LookAtMouseMove>(); _player_render = _player.GetComponentInChildren <SpriteRenderer>(); _player_trail_render = _player.GetComponentInChildren <TimedTrailRenderer>(); _piece_rig = GameObject.FindGameObjectWithTag("piece").GetComponent <pieceRig>(); _camera_rig = GameObject.FindObjectOfType <CameraRig>(); _spawners = GameObject.FindObjectsOfType <Spawner>(); SetActivateSpawner(false); _player_render.enabled = false; }
void Awake() { transform = GetComponent <Transform>(); Gravity = GetComponent <CircleCollider2D>(); _player = GameObject.FindGameObjectWithTag("Player").GetComponent <LookAtMouseMove>(); }