Beispiel #1
0
 void Awake()
 {
     transform = GetComponent<Transform>();
     Gravity = GetComponent<CircleCollider2D>();
     _player = GameObject.FindGameObjectWithTag("Player").GetComponent<LookAtMouseMove>();
    
 }
Beispiel #2
0
    void Awake()
    {
        _player = GameObject.FindGameObjectWithTag("Player");
        _player_cc = _player.GetComponent<CharacterController>();
        _player_mover = _player.GetComponent<LookAtMouseMove>();
        _player_render = _player.GetComponentInChildren<SpriteRenderer>();
        _player_trail_render = _player.GetComponentInChildren<TimedTrailRenderer>();
        _piece_rig = GameObject.FindGameObjectWithTag("piece").GetComponent<pieceRig>();
        _camera_rig = GameObject.FindObjectOfType<CameraRig>();

        _spawners = GameObject.FindObjectsOfType<Spawner>();
        SetActivateSpawner(false);

        _player_render.enabled = false;
    }
Beispiel #3
0
    void Awake()
    {
        _player              = GameObject.FindGameObjectWithTag("Player");
        _player_cc           = _player.GetComponent <CharacterController>();
        _player_mover        = _player.GetComponent <LookAtMouseMove>();
        _player_render       = _player.GetComponentInChildren <SpriteRenderer>();
        _player_trail_render = _player.GetComponentInChildren <TimedTrailRenderer>();
        _piece_rig           = GameObject.FindGameObjectWithTag("piece").GetComponent <pieceRig>();
        _camera_rig          = GameObject.FindObjectOfType <CameraRig>();

        _spawners = GameObject.FindObjectsOfType <Spawner>();
        SetActivateSpawner(false);

        _player_render.enabled = false;
    }
Beispiel #4
0
 void Awake()
 {
     transform = GetComponent <Transform>();
     Gravity   = GetComponent <CircleCollider2D>();
     _player   = GameObject.FindGameObjectWithTag("Player").GetComponent <LookAtMouseMove>();
 }