protected void OnConnected(StateObject a_oStateObj) { var _client = a_oStateObj.GetObject <ClientService>(); var _loginTelegram = new LoginMessage { // Login = _Login.Login() }; _client.AsyncSend(_loginTelegram.AsNetworkData()); OnReceived(_client.SyncReceive()); }
protected void OnConnected(StateObject a_oStateObj) { var _client = a_oStateObj.GetObject <ClientService>(); Console.Write("Podaj login:"); var _loginTelegram = new LoginMessage { Login = Console.ReadLine() }; _client.AsyncSend(_loginTelegram.AsNetworkData()); OnReceived(_client.SyncReceive()); }
protected void OnConnected(StateObject a_oStateObj) { Console.WriteLine("Yupi! Połączyłem się z serwerem! :D"); var _client = a_oStateObj.GetObject <ClientService>(); Console.Write("Podaj login:"); var _loginMessage = new LoginMessage { Login = Console.ReadLine() }; _client.AsyncReceive(); _client.AsyncSend(_loginMessage.AsNetworkData()); }