protected void OnConnected(StateObject a_oStateObj)
        {
            var _client = a_oStateObj.GetObject <ClientService>();


            var _loginTelegram = new LoginMessage
            {
                // Login = _Login.Login()
            };

            _client.AsyncSend(_loginTelegram.AsNetworkData());

            OnReceived(_client.SyncReceive());
        }
Exemple #2
0
        protected void OnConnected(StateObject a_oStateObj)
        {
            var _client = a_oStateObj.GetObject <ClientService>();

            Console.Write("Podaj login:");

            var _loginTelegram = new LoginMessage
            {
                Login = Console.ReadLine()
            };

            _client.AsyncSend(_loginTelegram.AsNetworkData());

            OnReceived(_client.SyncReceive());
        }
Exemple #3
0
        protected void OnConnected(StateObject a_oStateObj)
        {
            Console.WriteLine("Yupi! Połączyłem się z serwerem! :D");

            var _client = a_oStateObj.GetObject <ClientService>();

            Console.Write("Podaj login:");

            var _loginMessage = new LoginMessage
            {
                Login = Console.ReadLine()
            };

            _client.AsyncReceive();

            _client.AsyncSend(_loginMessage.AsNetworkData());
        }