// Use this for initialization void Start() { logTrig = GetComponent <LogicTrigger>(); logTrig.SetEnabled(true); playerCharNew = PlayerCharacterNew.Instance; foreach (ParticleEmitter pe in rains) { pe.emit = false; } }
public void SetGettingDamageArea(LogicTrigger _logicTrigger) { gettingDamageArea = _logicTrigger; }
public void StartIt() { logTrig = GetComponent <LogicTrigger>(); logTrig.SetEnabled(true); }