public override int Execute(LogicLevel level) { if (level.IsReadyForAttack()) { int tileX = this.m_x >> 9; int tileY = this.m_y >> 9; if (level.GetTileMap().GetTile(tileX, tileY) != null) { if (level.GetTileMap().IsPassablePathFinder(this.m_x >> 8, this.m_y >> 8)) { if (level.GetTileMap().IsValidAttackPos(tileX, tileY)) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar != null) { int unitCount = level.GetVillageType() == 1 ? playerAvatar.GetUnitCountVillage2(this.m_data) : playerAvatar.GetUnitCount(this.m_data); if (unitCount > 0) { if (level.GetBattleLog() != null) { if (!level.GetBattleLog().HasDeployedUnits() && level.GetTotalAttackerHeroPlaced() == 0) { level.UpdateLastUsedArmy(); } } if (level.GetGameMode().IsInAttackPreparationMode()) { level.GetGameMode().EndAttackPreparation(); } LogicCharacter character = LogicPlaceAttackerCommand.PlaceAttacker(playerAvatar, this.m_data, level, this.m_x, this.m_y); if (character != null && character.HasSpecialAbility()) { if (this.m_data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_START_RAGE) { LogicSpellData specialAbilitySpellData = this.m_data.GetSpecialAbilitySpell(); level.BoostGameObject(character, specialAbilitySpellData.GetSpeedBoost(0), specialAbilitySpellData.GetSpeedBoost2(0), specialAbilitySpellData.GetDamageBoostPercent(0), specialAbilitySpellData.GetAttackSpeedBoost(0), 60 * this.m_data.GetSpecialAbilityAttribute(character.GetUpgradeLevel()), specialAbilitySpellData.GetBoostLinkedToPoison()); } else if (this.m_data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_START_CLOAK) { character.SetStealthTime(15 * this.m_data.GetSpecialAbilityAttribute(character.GetUpgradeLevel())); } } return(0); } return(-7); } return(-5); } return(-4); } return(-2); } return(-3); } return(-1); }