public void AddDefendingHero() { LogicAvatar visitorAvatar = this.m_parent.GetLevel().GetVisitorAvatar(); LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar(); int randomPatrolPoint = visitorAvatar != null ? (int)(((visitorAvatar.GetResourceCount(LogicDataTables.GetGoldData()) + 10 * this.m_hero.GetGlobalID()) & 0x7FFFFFFFu) % this.m_patrolPath.Size()) : 0; int upgLevel = homeOwnerAvatar.GetUnitUpgradeLevel(this.m_hero); int heroHitpoints = this.m_hero.GetHeroHitpoints(homeOwnerAvatar.GetHeroHealth(this.m_hero), upgLevel); if (this.m_hero.HasEnoughHealthForAttack(heroHitpoints, upgLevel)) { LogicVector2 patrolPoint = this.m_patrolPath[randomPatrolPoint]; LogicCharacter hero = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(this.m_hero, this.m_parent.GetLevel(), this.m_parent.GetVillageType()); hero.GetMovementComponent().SetBaseBuilding((LogicBuilding)this.m_parent); hero.GetHitpointComponent().SetTeam(1); hero.SetUpgradeLevel(upgLevel); hero.GetHitpointComponent().SetHitpoints(heroHitpoints); hero.SetInitialPosition(patrolPoint.m_x, patrolPoint.m_y); this.m_parent.GetGameObjectManager().AddGameObject(hero, -1); hero.GetCombatComponent().SetSearchRadius(this.m_hero.GetMaxSearchRadiusForDefender() / 512); if (LogicDataTables.GetGlobals().EnableDefendingAllianceTroopJump()) { hero.GetMovementComponent().EnableJump(3600000); } } }
public void SetTeam(int team) { this.m_team = team; if (team != 0) { if (this.m_parent.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)this.m_parent; LogicCombatComponent combatComponent = character.GetCombatComponent(); if (combatComponent != null) { if (character.GetCharacterData().IsUnderground()) { combatComponent.SetUndergroundTime(0); } LogicMovementComponent movementComponent = character.GetMovementComponent(); if (movementComponent != null) { movementComponent.SetUnderground(false); } } } } }
public static LogicCharacter PlaceHero(LogicHeroData data, LogicLevel level, int x, int y, int hitpoints, int upgLevel) { LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(data, level, level.GetVillageType()); character.SetUpgradeLevel(upgLevel); character.GetHitpointComponent().SetHitpoints(hitpoints); character.SetInitialPosition(x, y); if (data.IsJumper()) { character.GetMovementComponent().EnableJump(3600000); character.GetCombatComponent().RefreshTarget(true); } level.GetGameObjectManager().AddGameObject(character, -1); level.GetGameListener().AttackerPlaced(data); LogicBattleLog battleLog = level.GetBattleLog(); if (battleLog != null) { battleLog.IncrementDeployedAttackerUnits(data, 1); battleLog.SetCombatItemLevel(data, upgLevel); } return(character); }
private void SpawnCharacter(int x, int y) { int idx = this.m_defenceTroopCount % 2; if (this.m_defenceTroopData[idx] == null) { idx = 0; } LogicBuilding building = (LogicBuilding)this.m_parent; LogicBuildingData buildingData = building.GetBuildingData(); if (buildingData.IsEnabledInVillageType(this.m_parent.GetLevel().GetVillageType()) && this.m_parent.GetLevel().GetState() != 1 && this.m_parent.GetLevel().GetState() != 4) { LogicCharacterData data = this.m_defenceTroopData[idx]; LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(data, this.m_parent.GetLevel(), this.m_parent.GetVillageType()); character.SetInitialPosition(x, y); character.SetUpgradeLevel(this.m_defenceTroopUpgradeLevel - 1); character.GetHitpointComponent()?.SetTeam(1); if (LogicDataTables.GetGlobals().EnableDefendingAllianceTroopJump()) { character.GetMovementComponent().EnableJump(3600000); } this.m_parent.GetGameObjectManager().AddGameObject(character, -1); character.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9); character.GetMovementComponent().GetMovementSystem().CreatePatrolArea(this.m_parent, this.m_parent.GetLevel(), true, this.m_defenceTroopCount); LogicDefenceUnitProductionComponent defenceUnitProductionComponent = building.GetDefenceUnitProduction(); if (defenceUnitProductionComponent != null) { defenceUnitProductionComponent.m_defenceTroops.Add(character); } ++this.m_defenceTroopCount; } }
public override void Tick() { if (this.m_triggeredByRadius) { LogicLevel level = this.m_parent.GetLevel(); if (level.IsInCombatState()) { if (!this.m_triggered) { if (((level.GetLogicTime().GetTick() / 4) & 7) == 0) { LogicArrayList <LogicComponent> components = this.m_parent.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT); for (int i = 0; i < components.Size(); i++) { LogicGameObject gameObject = components[i].GetParent(); if (gameObject.GetGameObjectType() == LogicGameObjectType.CHARACTER) { LogicCharacter character = (LogicCharacter)gameObject; LogicMovementComponent movementComponent = character.GetMovementComponent(); bool triggerDisabled = false; if (movementComponent != null) { LogicMovementSystem movementSystem = movementComponent.GetMovementSystem(); if (movementSystem != null && movementSystem.IsPushed()) { triggerDisabled = movementSystem.IgnorePush(); } } if (!triggerDisabled && character.GetCharacterData().GetTriggersTraps()) { this.ObjectClose(character); } } } } } } } }
public static LogicCharacter PlaceAttacker(LogicAvatar avatar, LogicCharacterData characterData, LogicLevel level, int x, int y) { avatar.CommodityCountChangeHelper(level.GetVillageType() == 1 ? 7 : 0, characterData, -1); LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(characterData, level, level.GetVillageType()); int upgradeLevel = avatar.GetUnitUpgradeLevel(characterData); if (level.GetMissionManager().GetMissionByCategory(2) != null && level.GetVillageType() == 1 && level.GetHomeOwnerAvatar() != null) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.IsNpcAvatar()) { upgradeLevel = LogicMath.Clamp(LogicDataTables.GetGlobals().GetVillage2StartUnitLevel(), 0, characterData.GetUpgradeLevelCount() - 1); } } character.SetUpgradeLevel(upgradeLevel); character.SetInitialPosition(x, y); if (characterData.IsJumper()) { character.GetMovementComponent().EnableJump(3600000); character.GetCombatComponent().RefreshTarget(true); } level.GetGameObjectManager().AddGameObject(character, -1); level.GetGameListener().AttackerPlaced(characterData); LogicBattleLog battleLog = level.GetBattleLog(); if (battleLog != null) { battleLog.IncrementDeployedAttackerUnits(characterData, 1); battleLog.SetCombatItemLevel(characterData, upgradeLevel); } character.UpdateAutoMerge(); return(character); }
public override void Tick() { LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar(); if (homeOwnerAvatar != null) { this.m_updateAvatarCooldown += 64; if (this.m_updateAvatarCooldown > 1000) { homeOwnerAvatar.UpdateStarBonusLimitCooldown(); homeOwnerAvatar.UpdateLootLimitCooldown(); this.m_updateAvatarCooldown -= 1000; } } if (this.m_parent.IsAlive()) { if (!this.IsEmpty()) { if (this.m_bunkerSearchTime > 0) { this.m_bunkerSearchTime -= 64; } else { bool airTriggered = false; bool groundLocked = false; if (this.m_team == 1) { bool inAirDistance = false; bool inGroundDistance = false; int clanCastleRadius = LogicDataTables.GetGlobals().GetClanCastleRadius(); if (LogicDataTables.GetGlobals().CastleTroopTargetFilter()) { LogicCharacter closestGroundAttacker = this.ClosestAttacker(false); LogicCharacter closestAirAttacker = this.ClosestAttacker(true); if (closestAirAttacker != null) { inAirDistance = closestAirAttacker.GetPosition().GetDistanceSquaredTo(this.m_parent.GetX(), this.m_parent.GetY()) < clanCastleRadius * clanCastleRadius; } if (closestGroundAttacker != null) { inGroundDistance = closestGroundAttacker.GetPosition().GetDistanceSquaredTo(this.m_parent.GetX(), this.m_parent.GetY()) < clanCastleRadius * clanCastleRadius; } } else { LogicCharacter closestAttacker = (LogicCharacter)this.m_parent.GetLevel().GetGameObjectManager() .GetClosestGameObject(this.m_parent.GetX(), this.m_parent.GetY(), this.m_filter); if (closestAttacker != null) { inAirDistance = inGroundDistance = closestAttacker.GetPosition().GetDistanceSquaredTo(this.m_parent.GetX(), this.m_parent.GetY()) < clanCastleRadius * clanCastleRadius; } } groundLocked = !inGroundDistance; airTriggered = inAirDistance; if (!airTriggered && groundLocked) { this.m_bunkerSearchTime = LogicDataTables.GetGlobals().GetBunkerSearchTime(); return; } } else { airTriggered = true; } LogicCharacterData spawnData = null; int spawnLevel = -1; for (int i = 0; i < this.GetUnitTypeCount(); i++) { LogicCombatItemData data = this.GetUnitType(i); if (data != null) { int count = this.GetUnitCount(i); if (count > 0) { int upgLevel = this.GetUnitLevel(i); if (data.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { LogicCharacterData characterData = (LogicCharacterData)data; LogicAttackerItemData attackerItemData = characterData.GetAttackerItemData(upgLevel); if (!(airTriggered & groundLocked) || attackerItemData.GetTrackAirTargets(false)) { if (airTriggered | groundLocked || attackerItemData.GetTrackGroundTargets(false)) { this.RemoveUnits(data, upgLevel, 1); spawnData = characterData; spawnLevel = upgLevel; } } } } } if (spawnData != null) { break; } } if (spawnData != null) { LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnData, this.m_parent.GetLevel(), this.m_parent.GetVillageType()); character.GetHitpointComponent().SetTeam(this.m_team); if (character.GetChildTroops() != null) { LogicArrayList <LogicCharacter> childrens = character.GetChildTroops(); for (int i = 0; i < childrens.Size(); i++) { childrens[i].GetHitpointComponent().SetTeam(this.m_team); } } character.SetUpgradeLevel(spawnLevel == -1 ? 0 : spawnLevel); character.SetAllianceUnit(); if (character.GetCharacterData().IsJumper()) { character.GetMovementComponent().EnableJump(3600000); } if (this.m_team == 1) { if (LogicDataTables.GetGlobals().EnableDefendingAllianceTroopJump()) { character.GetMovementComponent().EnableJump(3600000); } if (LogicDataTables.GetGlobals().AllianceTroopsPatrol()) { character.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9); if (this.m_parent.GetGameObjectType() == LogicGameObjectType.BUILDING) { character.GetMovementComponent().SetBaseBuilding((LogicBuilding)this.m_parent); } } } else { LogicAvatar visitorAvatar = this.m_parent.GetLevel().GetVisitorAvatar(); visitorAvatar.RemoveAllianceUnit(spawnData, spawnLevel); visitorAvatar.GetChangeListener().AllianceUnitRemoved(spawnData, spawnLevel); LogicBattleLog battleLog = this.m_parent.GetLevel().GetBattleLog(); battleLog.IncrementDeployedAllianceUnits(spawnData, 1, spawnLevel); battleLog.SetAllianceUsed(true); } if (this.m_team == 1) { int spawnOffsetX = 0; int spawnOffsetY = 0; switch (this.m_troopSpawnOffset) { case 0: spawnOffsetX = 1; spawnOffsetY = 0; break; case 1: spawnOffsetX = -1; spawnOffsetY = 0; break; case 2: spawnOffsetX = 0; spawnOffsetY = 1; break; case 3: spawnOffsetX = 0; spawnOffsetY = -1; break; } character.SetInitialPosition(this.m_parent.GetMidX() + ((this.m_parent.GetWidthInTiles() << 8) - 128) * spawnOffsetX, this.m_parent.GetMidY() + ((this.m_parent.GetHeightInTiles() << 8) - 128) * spawnOffsetY); if (++this.m_troopSpawnOffset > 3) { this.m_troopSpawnOffset = 0; } } else if (LogicDataTables.GetGlobals().AllowClanCastleDeployOnObstacles()) { int posX = this.m_parent.GetX() + (this.m_parent.GetWidthInTiles() << 9) - 128; int posY = this.m_parent.GetY() + (this.m_parent.GetHeightInTiles() << 8); if (LogicGamePlayUtil.GetNearestValidAttackPos(this.m_parent.GetLevel(), posX, posY, out int outputX, out int outputY)) { character.SetInitialPosition(outputX, outputY); } else { character.SetInitialPosition(posX, posY); } } else { character.SetInitialPosition(this.m_parent.GetX() + (this.m_parent.GetWidthInTiles() << 9) - 128, this.m_parent.GetY() + (this.m_parent.GetHeightInTiles() << 8)); } this.m_parent.GetGameObjectManager().AddGameObject(character, -1); } this.m_bunkerSearchTime = LogicDataTables.GetGlobals().GetBunkerSearchTime(); } } }