예제 #1
0
    // Use this for initialization
    void Start()
    {
        theBookRigidbody         = GetComponent <Rigidbody2D> ();
        theLockerSceneController = LockerSceneObject.GetComponent <LockerSceneController> ();
        playerHasBook            = true;
        thePlayer = GameObject.Find("Player");
        theBully  = GameObject.Find("Bully");

        thePlayerAnimator = thePlayer.transform.GetChild(0).GetComponent <Animator> ();

        bookSprite        = GetComponent <SpriteRenderer> ();
        bullyHandPosition = theBully.transform.GetChild(0).transform.GetChild(3).transform.GetChild(0).position;
        handPosition      = thePlayer.transform.GetChild(0).transform.GetChild(0).transform.GetChild(3).transform.GetChild(0).position;
    }
예제 #2
0
 void Start()
 {
     theLockerSceneController = lockerSceneObject.GetComponent <LockerSceneController> ();
 }