// Use this for initialization void Start() { theBookRigidbody = GetComponent <Rigidbody2D> (); theLockerSceneController = LockerSceneObject.GetComponent <LockerSceneController> (); playerHasBook = true; thePlayer = GameObject.Find("Player"); theBully = GameObject.Find("Bully"); thePlayerAnimator = thePlayer.transform.GetChild(0).GetComponent <Animator> (); bookSprite = GetComponent <SpriteRenderer> (); bullyHandPosition = theBully.transform.GetChild(0).transform.GetChild(3).transform.GetChild(0).position; handPosition = thePlayer.transform.GetChild(0).transform.GetChild(0).transform.GetChild(3).transform.GetChild(0).position; }
void Start() { theLockerSceneController = lockerSceneObject.GetComponent <LockerSceneController> (); }