public void DoActionBravo() { sequencer.RunSequence(1); LockInput effect = new LockInput(); effect.duration = sequencer.sequences[1].TotalDuration; effect.target = gameObject; AddStatusEffect(effect); body.SetShadowColor(Color.red, 1f); }
public void DoActionAlpha() { sequencer.RunSequence(0); LockInput effect = new LockInput(); effect.duration = sequencer.sequences[0].TotalDuration; effect.target = gameObject; AddStatusEffect(effect); body.SetShadowColor(Color.blue, 1f); }
public override Empty Lock(LockInput input) { AssertLockAddress(input.Symbol, input.To); AssertValidToken(input.Symbol, input.Amount); var fromVirtualAddress = Hash.FromRawBytes(Context.Sender.Value.Concat(input.LockId.Value).ToArray()); var virtualAddress = Context.ConvertVirtualAddressToContractAddress(fromVirtualAddress); // Transfer token to virtual address. DoTransfer(input.From, virtualAddress, input.Symbol, input.Amount, input.Usage); return(new Empty()); }
public override Empty Lock(LockInput input) { AssertLockAddress(input.Symbol); var allowance = State.Allowances[input.Address][Context.Sender][input.Symbol]; if (allowance >= input.Amount) { State.Allowances[input.Address][Context.Sender][input.Symbol] = allowance.Sub(input.Amount); } AssertValidToken(input.Symbol, input.Amount); var fromVirtualAddress = Hash.FromRawBytes(Context.Sender.Value.Concat(input.Address.Value) .Concat(input.LockId.Value).ToArray()); var virtualAddress = Context.ConvertVirtualAddressToContractAddress(fromVirtualAddress); // Transfer token to virtual address. DoTransfer(input.Address, virtualAddress, input.Symbol, input.Amount, input.Usage); return(new Empty()); }
public override Empty Lock(LockInput input) { AssertSystemContractOrLockWhiteListAddress(input.Symbol); Assert(Context.Origin == input.Address, "Lock behaviour should be initialed by origin address."); var allowance = State.Allowances[input.Address][Context.Sender][input.Symbol]; if (allowance >= input.Amount) { State.Allowances[input.Address][Context.Sender][input.Symbol] = allowance.Sub(input.Amount); } AssertValidToken(input.Symbol, input.Amount); var fromVirtualAddress = HashHelper.ComputeFrom(Context.Sender.Value.Concat(input.Address.Value) .Concat(input.LockId.Value).ToArray()); var virtualAddress = Context.ConvertVirtualAddressToContractAddress(fromVirtualAddress); // Transfer token to virtual address. DoTransfer(input.Address, virtualAddress, input.Symbol, input.Amount, input.Usage); return(new Empty()); }
private void LockToken(LockInput lockInput) { ValidateTokenContract(); State.TokenContract.Lock.Send(lockInput); }
public void BeSwatted() { Ball ball = this.ownedBall; LosePossession(); LockInput effect = new LockInput(); effect.duration = 0.5f; effect.target = gameObject; AddStatusEffect(effect); ball.physics.velocity += Vector3.down * 8; AudioManager.Instance.PlayOneShot(controller.actor.audioSource, AudioManager.Instance.swat); }