void Awake() { // _gameState = GameManager.Instantiate.FindState("GameState") as GameProcess; _listFruits = new List <Collider>(); _listPositions = new List <Vector3>(); DistanaceBetweenFruit = ToolsRandom.GenerateArrayRandom(8, 0.9f, 1.15f); }
void Awake() { _dataStick = GetComponent <DataObject>(); _listFruits = new List <Transform>(); _listPositions = new List <Vector3>(); DistanaceBetweenFruit = ToolsRandom.GenerateArrayRandom(4, 1f, 1.2f); _isNeedMove = true; }
IEnumerator IEnumeratorWaveFruit2(int countFruit) { Debug.Log("Start wave fruits"); yield return(new WaitForSeconds(0.8f)); _listCritFruit.Clear(); _queueFruits = new Queue <GameObject>(); _arrayFruit = new GameObject[countFruit]; for (int i = 0; i < countFruit; i++) { var obj = _poolManager.GetObject(PoolType.Fruit); _queueFruits.Enqueue(obj); _arrayFruit[i] = obj; yield return(null); } if (ToolsRandom.Choice(1f)) { var critFruit = _poolManager.GetObject(PoolType.CritFruit); _queueFruits.Enqueue(critFruit); _listCritFruit.Add(critFruit); } yield return(null); for (int b = 0; _queueFruits.Count > 0; b = Random.Range(0, 4)) { ManagerSound.Instance.PlayEffect(Track.ShotFruit, Channel.Two); var amountFruits = 0; if (b == 1 || b == 2 && ToolsRandom.Choice(0.3f)) { amountFruits = Random.Range(3, Manager.Session.MaxExploisen); } else { amountFruits = Random.Range(1, Manager.Session.MaxEasy); } RespaunFruit[b].ShotFruit(_queueFruits, amountFruits, StepAngel, TimeBetweenFruit); yield return(new WaitForSeconds(TimeBetweenShot)); } _queueFruits.Clear(); Debug.Log("Finish wave"); WaveFruit(countFruit); }
public void Add(Collider col) { if (!_listFruits.Contains(col.transform)) { col.GetComponent <Rigidbody>().useGravity = false; col.transform.SetParent(transform); col.transform.localPosition = new Vector3(col.transform.localPosition.x, col.transform.localPosition.y, 0f); _listPositions.Add(StartingPosition.localPosition); _listFruits.Add(col.transform); _countFruit += 1; GameManager.Instance.Session.Score = 1; GameManager.Instance.Session.AmountStck = 1; //шанс получить 10 бонусных очков if (!_activateEventCriticalUI && ToolsRandom.Choice(0.1f)) { _activateEventCriticalUI = true; GameManager.Instance.Session.Score = 10; EventManager.TriggerEvent("ManyFruits", "nice", gameObject); } if (_listFruits.Count > 1) { for (int i = 0; i < _listFruits.Count - 1; i++) { _listPositions[i] = new Vector2(_listPositions[i].x, _listPositions[i].y - DistanceBetweenFruittt); } } if (_listFruits.Count > 2) { GameManager.Instance.Session.Score = 10; GameManager.Instance.Session.AmountStck = 2; EventManager.TriggerEvent("ManyStick", null, gameObject); } if (_listFruits.Count > 3) { GameManager.Instance.Session.Score = 20; EventManager.TriggerEvent("ManyFruits", "perfect", gameObject); } } }
float RandomQanterionY(float minValue, float MaxValue) { var quanter = Random.Range(minValue, MaxValue); return(quanter * ToolsRandom.RandomSign()); }