public void UserInSameLobby(NodeAddedEvent e, LobbyUserNode lobbyUser, [JoinByUser] WaitingInviteAnswerUserLabelNode label, LobbyUserNode lobbyUser1, [JoinByBattleLobby] SelfLobbyUserNode selfLobbyUser) { label.waitingForInviteToLobbyAnswerUi.AlreadyInLobby = true; }
public void UserLeaveLobby(NodeRemoveEvent e, LobbyUserNode lobbyUser, [JoinByUser] WaitingInviteAnswerUserLabelNode label) { label.waitingForInviteToLobbyAnswerUi.AlreadyInLobby = false; }
public void CloseSquadInviteDialog(NodeAddedEvent e, LobbyUserNode selfUser, [JoinAll, Combine] SingleNode <InviteToSquadDialogComponent> inviteToSquadDialog) { inviteToSquadDialog.Entity.GetComponent <InviteDialogComponent>().Hide(); }