public System.IAsyncResult BeginAddPlayer(LobbyService.ServiceReference1.Player pl, System.AsyncCallback callback, object asyncState) { object[] _args = new object[1]; _args[0] = pl; System.IAsyncResult _result = base.BeginInvoke("AddPlayer", _args, callback, asyncState); return(_result); }
private object[] OnEndGetPlayerById(System.IAsyncResult result) { LobbyService.ServiceReference1.Player retVal = ((LobbyService.ServiceReference1.IService1)(this)).EndGetPlayerById(result); return(new object[] { retVal }); }
public void AddPlayerAsync(LobbyService.ServiceReference1.Player pl, object userState) { if ((this.onBeginAddPlayerDelegate == null)) { this.onBeginAddPlayerDelegate = new BeginOperationDelegate(this.OnBeginAddPlayer); } if ((this.onEndAddPlayerDelegate == null)) { this.onEndAddPlayerDelegate = new EndOperationDelegate(this.OnEndAddPlayer); } if ((this.onAddPlayerCompletedDelegate == null)) { this.onAddPlayerCompletedDelegate = new System.Threading.SendOrPostCallback(this.OnAddPlayerCompleted); } base.InvokeAsync(this.onBeginAddPlayerDelegate, new object[] { pl }, this.onEndAddPlayerDelegate, this.onAddPlayerCompletedDelegate, userState); }
public LobbyService.ServiceReference1.Player EndGetPlayerById(System.IAsyncResult result) { object[] _args = new object[0]; LobbyService.ServiceReference1.Player _result = ((LobbyService.ServiceReference1.Player)(base.EndInvoke("GetPlayerById", _args, result))); return(_result); }
public void AddPlayerAsync(LobbyService.ServiceReference1.Player pl) { this.AddPlayerAsync(pl, null); }
private System.IAsyncResult OnBeginAddPlayer(object[] inValues, System.AsyncCallback callback, object asyncState) { LobbyService.ServiceReference1.Player pl = ((LobbyService.ServiceReference1.Player)(inValues[0])); return(((LobbyService.ServiceReference1.IService1)(this)).BeginAddPlayer(pl, callback, asyncState)); }
System.IAsyncResult LobbyService.ServiceReference1.IService1.BeginAddPlayer(LobbyService.ServiceReference1.Player pl, System.AsyncCallback callback, object asyncState) { return(base.Channel.BeginAddPlayer(pl, callback, asyncState)); }