public System.IAsyncResult BeginAddPlayer(LobbyService.ServiceReference1.Player pl, System.AsyncCallback callback, object asyncState)
 {
     object[] _args = new object[1];
     _args[0] = pl;
     System.IAsyncResult _result = base.BeginInvoke("AddPlayer", _args, callback, asyncState);
     return(_result);
 }
 private object[] OnEndGetPlayerById(System.IAsyncResult result)
 {
     LobbyService.ServiceReference1.Player retVal = ((LobbyService.ServiceReference1.IService1)(this)).EndGetPlayerById(result);
     return(new object[] {
         retVal
     });
 }
 public void AddPlayerAsync(LobbyService.ServiceReference1.Player pl, object userState)
 {
     if ((this.onBeginAddPlayerDelegate == null))
     {
         this.onBeginAddPlayerDelegate = new BeginOperationDelegate(this.OnBeginAddPlayer);
     }
     if ((this.onEndAddPlayerDelegate == null))
     {
         this.onEndAddPlayerDelegate = new EndOperationDelegate(this.OnEndAddPlayer);
     }
     if ((this.onAddPlayerCompletedDelegate == null))
     {
         this.onAddPlayerCompletedDelegate = new System.Threading.SendOrPostCallback(this.OnAddPlayerCompleted);
     }
     base.InvokeAsync(this.onBeginAddPlayerDelegate, new object[] {
         pl
     }, this.onEndAddPlayerDelegate, this.onAddPlayerCompletedDelegate, userState);
 }
 public LobbyService.ServiceReference1.Player EndGetPlayerById(System.IAsyncResult result)
 {
     object[] _args = new object[0];
     LobbyService.ServiceReference1.Player _result = ((LobbyService.ServiceReference1.Player)(base.EndInvoke("GetPlayerById", _args, result)));
     return(_result);
 }
 public void AddPlayerAsync(LobbyService.ServiceReference1.Player pl)
 {
     this.AddPlayerAsync(pl, null);
 }
 private System.IAsyncResult OnBeginAddPlayer(object[] inValues, System.AsyncCallback callback, object asyncState)
 {
     LobbyService.ServiceReference1.Player pl = ((LobbyService.ServiceReference1.Player)(inValues[0]));
     return(((LobbyService.ServiceReference1.IService1)(this)).BeginAddPlayer(pl, callback, asyncState));
 }
 System.IAsyncResult LobbyService.ServiceReference1.IService1.BeginAddPlayer(LobbyService.ServiceReference1.Player pl, System.AsyncCallback callback, object asyncState)
 {
     return(base.Channel.BeginAddPlayer(pl, callback, asyncState));
 }