void Start() { lobbyClient = GameObject.Find("LobbyClient").GetComponent <LobbyClient>(); myCharacter = lobbyClient.myCharacter; if (lobbyClient.IsRoomMaster() == false) { player1UI.SetActive(false); } }
void Start() { lobbyClient = GameObject.Find("LobbyClient").GetComponent <LobbyClient>(); myCharacter = lobbyClient.myCharacter; if (lobbyClient.IsRoomMaster() == false) { player1UI.SetActive(false); } }