// ========================================================================================================================= // === online status ======================================================================================================= void CreateOnlineStatusRequest() { CancelOnlineStatusRequest(); string[] friends = new string[m_Friends.Count]; for (int idx = 0; idx < m_Friends.Count; ++idx) { friends[idx] = m_Friends[idx].PrimaryKey; } m_OnlineStatusRequest = LobbyClient.CreatePlayerStatusRequest(friends, OnOnlineStatusRequest); }