public void OnPointerClick(PointerEventData eventData) { LoadingManager.LoadingScene("Scene_StageSelect"); }
public void Progress() { StartCoroutine(FadeIn(canvasGroup, true, true, 2.0f, 2.0f, () => this.gameObject.SetActive(false), () => LoadingManager.LoadingScene("Scene_StageSelect"))); }
public void OnPointerClick(PointerEventData eventData) { LoadingManager.LoadingScene("Scene_Lobby"); }
public void OnPointerClick(PointerEventData eventData) { UIManager.instance.InvenList[2].OnActive(false); LoadingManager.LoadingScene("Stage_01"); }