예제 #1
0
 public void OnPointerClick(PointerEventData eventData)
 {
     LoadingManager.LoadingScene("Scene_StageSelect");
 }
예제 #2
0
 public void Progress()
 {
     StartCoroutine(FadeIn(canvasGroup, true, true, 2.0f, 2.0f,
                           () => this.gameObject.SetActive(false),
                           () => LoadingManager.LoadingScene("Scene_StageSelect")));
 }
예제 #3
0
 public void OnPointerClick(PointerEventData eventData)
 {
     LoadingManager.LoadingScene("Scene_Lobby");
 }
예제 #4
0
 public void OnPointerClick(PointerEventData eventData)
 {
     UIManager.instance.InvenList[2].OnActive(false);
     LoadingManager.LoadingScene("Stage_01");
 }