void OnLevelReached() { var num = PlayerPrefs.GetInt("OpenLevel"); if (CrosssceneData.openNextLevel && LoadingManager.GetLastLevelNum() >= num) { OpenMenuPlay(num); } }
void OnLevelReached() { var num = PlayerPrefs.GetInt("OpenLevel"); if (CrosssceneData.openNextLevel && LoadingManager.GetLastLevelNum() >= num) { OpenMenuPlay(num); } }