public LoadedVisualObject ImportFromFiles(string file, WFScene scene) { var f = new FileInfo(file); Import(file, out var meshes, out var material, out var box); var center = box.Center; var loaded = LoadedVisualObject.Create(scene.Context, meshes, material, f.Name); //loaded.Transform(scene.Context.GetEntityManager(), Matrix4x4.CreateTranslation(Vector3.Zero - center)); return(loaded); }