// This is the constructor. Honestly, there needs to be a // constructor keyword. static KeyboardListener() { ListeningWindow.KeyDelegate aKeyDelegate = new ListeningWindow.KeyDelegate(KeyHandler); // Creates a window ... of sorts. s_Listener = new ListeningWindow(aKeyDelegate); }
static KeyboardListener() { ListeningWindow.KeyDelegate keyDelegate = new ListeningWindow.KeyDelegate(KeyHandler); listeningWindow = new ListeningWindow(keyDelegate); }
static KeyboardListener() { ListeningWindow.KeyDelegate aKeyDelegate = new ListeningWindow.KeyDelegate(KeyHandler); s_Listener = new ListeningWindow(aKeyDelegate); }