public void DrawBoundingBox() { if (linesGO == null) { linesGO = Instantiate(linesPrefab); linesGO.transform.SetParent(transform.GetChild(0)); } Lines lines = linesGO.GetComponent <Lines> (); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinates[0], coordinates[1], coordinates[2], coordinates[3] }, 0); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinates[4], coordinates[5], coordinates[6], coordinates[7] }, 4); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinates[0], coordinates[4] }, 8); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinates[1], coordinates[5] }, 10); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinates[2], coordinates[6] }, 12); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinates[3], coordinates[7] }, 14); // needs to be changed for local stuff /* * if (coordinates [0].y > 0) { * Vector3 groundedA = new Vector3 (coordinates [0].x, 0f, coordinates [0].z); * Vector3 groundedB = new Vector3 (coordinates [1].x, 0f, coordinates [1].z); * Vector3 groundedC = new Vector3 (coordinates [2].x, 0f, coordinates [2].z); * Vector3 groundedD = new Vector3 (coordinates [3].x, 0f, coordinates [3].z); * * lines.EnhancedDrawLinesWorldCoordinate(new Vector3[] {groundedA,groundedB,groundedC,groundedD}, 16, new Color(0.8f,0.8f,0.8f, 0.4f)); * }*/ }
public void DrawBoundingBox() { DeleteBoundingBox(); CalculateBoundingBox(); GameObject linesGO = Instantiate(linesPrefab); linesGO.transform.SetParent(transform); Lines lines = linesGO.GetComponent <Lines> (); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinatesBoundingBox[0], coordinatesBoundingBox[1], coordinatesBoundingBox[2], coordinatesBoundingBox[3] }); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinatesBoundingBox[4], coordinatesBoundingBox[5], coordinatesBoundingBox[6], coordinatesBoundingBox[7] }); /* * if (coordinatesBoundingBox [4].y > 0.1f) { * lines.DrawLinesWorldCoordinate(new Vector3[] { new Vector3(coordinatesBoundingBox[4].x,0f,coordinatesBoundingBox[4].z), * new Vector3(coordinatesBoundingBox[5].x,0f,coordinatesBoundingBox[5].z), * new Vector3(coordinatesBoundingBox[6].x,0f,coordinatesBoundingBox[6].z), * new Vector3(coordinatesBoundingBox[7].x,0f,coordinatesBoundingBox[7].z) }); * * Vector3 centerBottomBB = 0.25f * new Vector3 (coordinatesBoundingBox [4].x, 0f, coordinatesBoundingBox [4].z) + * 0.25f * new Vector3 (coordinatesBoundingBox [5].x, 0f, coordinatesBoundingBox [5].z) + * 0.25f * new Vector3 (coordinatesBoundingBox [6].x, 0f, coordinatesBoundingBox [6].z) + * 0.25f * new Vector3 (coordinatesBoundingBox [7].x, 0f, coordinatesBoundingBox [7].z); * * Vector3 centerBottomBBground = 0.25f * coordinatesBoundingBox[4] + * 0.25f * coordinatesBoundingBox[5] + * 0.25f * coordinatesBoundingBox[6] + * 0.25f * coordinatesBoundingBox[7]; * * lines.DrawLinesWorldCoordinate(new Vector3[] {centerBottomBB, centerBottomBBground}); * }*/ lines.DrawLinesWorldCoordinate(new Vector3[] { coordinatesBoundingBox[0], coordinatesBoundingBox[4] }); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinatesBoundingBox[1], coordinatesBoundingBox[5] }); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinatesBoundingBox[2], coordinatesBoundingBox[6] }); lines.DrawLinesWorldCoordinate(new Vector3[] { coordinatesBoundingBox[3], coordinatesBoundingBox[7] }); }