public IEnumerator RemovingActivity()//Спаун монет в зависимости от активности игрока { yield return(new WaitForSecondsRealtime(0.25f)); if (isActiveActivity == true) { float c = count * 0.005f; if (c > 0.98f) { c = 0.98f; } float c2 = count * 0.01f; if (c2 > 1f) { c2 = 1f; } activity = activity * c2 - (0.99f - c); if (activity < 0f) { activity = 0f; } } lines.AddActivity(activity); StartCoroutine(RemovingActivity()); }