void Start() { colorDictionary = new LineTypeDictionary.valueClass(); GetComponent<Image> ().color = colorDictionary.colors[(int)connectionType]; //Set the node color lineCam.GetComponent<SplineDraw>().ports.Add(gameObject); }
void Start() { colorDictionary = new LineTypeDictionary.valueClass(); GetComponent <Image> ().color = colorDictionary.colors[(int)connectionType]; //Set the node color lineCam.GetComponent <SplineDraw>().ports.Add(gameObject); }
void Start() { colorDictionary = new LineTypeDictionary.valueClass (); }
void Start() { colorDictionary = new LineTypeDictionary.valueClass(); }
void Start() { colorDictionary = new LineTypeDictionary.valueClass(); GetComponent<Image> ().color = colorDictionary.colors[(int)connectionType]; //Set the node color }
void Start() { colorDictionary = new LineTypeDictionary.valueClass(); GetComponent<Image> ().color = colorDictionary.colors[(int)connectionType]; //Set the node color }