private void OnMouseDown() { if (!drawAndEditScr.isDrawAndEditMode) { lineDestroyer.DeleteLine(transform); isBeingHeld = true; } }
public void MakeLine() { if (lineExists) { lineDestroyer.DeleteLine(transform); } GameObject lineGo = Instantiate(linePrefab); activeLine = lineGo.GetComponent <Line>(); activeLine.transform.SetParent(transform); player.runningLine = activeLine; lineExists = true; }