Exemple #1
0
 private void OnMouseDown()
 {
     if (!drawAndEditScr.isDrawAndEditMode)
     {
         lineDestroyer.DeleteLine(transform);
         isBeingHeld = true;
     }
 }
    public void MakeLine()
    {
        if (lineExists)
        {
            lineDestroyer.DeleteLine(transform);
        }

        GameObject lineGo = Instantiate(linePrefab);

        activeLine = lineGo.GetComponent <Line>();
        activeLine.transform.SetParent(transform);
        player.runningLine = activeLine;
        lineExists         = true;
    }