public Rearm(Actor self) { limitedAmmo = self.TraitOrDefault <LimitedAmmo>(); if (limitedAmmo != null) { ticksPerPip = limitedAmmo.ReloadTimePerAmmo(); } remainingTicks = ticksPerPip; }
public Rearm(Actor self) { limitedAmmo = self.Trait <LimitedAmmo>(); remainingTicks = limitedAmmo.ReloadTimePerAmmo(); }