Beispiel #1
0
 public Rearm(Actor self)
 {
     limitedAmmo = self.TraitOrDefault <LimitedAmmo>();
     if (limitedAmmo != null)
     {
         ticksPerPip = limitedAmmo.ReloadTimePerAmmo();
     }
     remainingTicks = ticksPerPip;
 }
Beispiel #2
0
 public Rearm(Actor self)
 {
     limitedAmmo    = self.Trait <LimitedAmmo>();
     remainingTicks = limitedAmmo.ReloadTimePerAmmo();
 }