void _updateCircleColor() { float colorProgress = LikeButtonUtil.clamp(this.outerCircleRadiusProgress, 0.5f, 1); colorProgress = LikeButtonUtil.mapValueFromRangeToRange(colorProgress, 0.5f, 1, 0, 1); this.circlePaint.color = Color.lerp(this.circleColor.start, this.circleColor.end, colorProgress); }
void _updateBubblesPaints() { float progress1 = LikeButtonUtil.clamp(this.m_CurrentProgress, 0.6f, 1); int alpha = (int)LikeButtonUtil.mapValueFromRangeToRange(progress1, 0.6f, 1, 255, 0); if (this.m_CurrentProgress < 0.5) { float progress2 = LikeButtonUtil.mapValueFromRangeToRange(this.m_CurrentProgress, 0, 0.5f, 0, 1); this.m_CirclePaints[0].color = Color.lerp(this.m_Color1, this.m_Color2, progress2).withAlpha(alpha); this.m_CirclePaints[1].color = Color.lerp(this.m_Color2, this.m_Color3, progress2).withAlpha(alpha); this.m_CirclePaints[2].color = Color.lerp(this.m_Color3, this.m_Color4, progress2).withAlpha(alpha); this.m_CirclePaints[3].color = Color.lerp(this.m_Color4, this.m_Color1, progress2).withAlpha(alpha); } else { float progress3 = LikeButtonUtil.mapValueFromRangeToRange(this.m_CurrentProgress, 0.5f, 1, 0, 1); this.m_CirclePaints[0].color = Color.lerp(this.m_Color2, this.m_Color3, progress3).withAlpha(alpha); this.m_CirclePaints[1].color = Color.lerp(this.m_Color3, this.m_Color4, progress3).withAlpha(alpha); this.m_CirclePaints[2].color = Color.lerp(this.m_Color4, this.m_Color1, progress3).withAlpha(alpha); this.m_CirclePaints[3].color = Color.lerp(this.m_Color1, this.m_Color2, progress3).withAlpha(alpha); } }