public static void Patch() { Config.Load(); Database.Load(); LightSwitch.Patch(); LightSource_1.Patch(); //CraftTreeHandler.AddCraftingNode(CraftTree.Type.Fabricator, DeepEngineKit.TechType, "Energy Solution"); //Add the databank entry. //LanguageHandler.SetLanguageLine($"Ency_{DeepEngine.ClassID}", DeepEngine.FriendlyName); //LanguageHandler.SetLanguageLine($"EncyDesc_{DeepEngine.ClassID}", DeepEngine.PDADescription(Config.MaxPowerAllowed)); AD3D_Common.Helper.Log($"Patched successfully [v1.0.0]"); }