private void MeshCreate() { /* Create Mesh */ dataMesh = new Library_SpriteStudio.SmartMesh(); dataMesh.Mesh.Clear(); /* Create Vertex-Datas */ /* MEMO: Create "vertices"-Datas for Deciding "vertexCount" */ Vector3[] CoordinateVertex = new Vector3[(int)Library_SpriteStudio.VertexNo.TERMINATOR4]; dataMesh.Mesh.vertices = CoordinateVertex; dataMesh.Mesh.triangles = Library_SpriteStudio.ArrayVertexIndex_Triangle4; dataMesh.Mesh.normals = Library_SpriteStudio.ArrayNormal_Triangle4; }