Exemple #1
0
    private void MeshCreate()
    {
        /* Create Mesh */
        dataMesh = new Library_SpriteStudio.SmartMesh();
        dataMesh.Mesh.Clear();

        /* Create Vertex-Datas */
        /* MEMO: Create "vertices"-Datas for Deciding "vertexCount" */
        Vector3[] CoordinateVertex = new Vector3[(int)Library_SpriteStudio.VertexNo.TERMINATOR4];

        dataMesh.Mesh.vertices  = CoordinateVertex;
        dataMesh.Mesh.triangles = Library_SpriteStudio.ArrayVertexIndex_Triangle4;
        dataMesh.Mesh.normals   = Library_SpriteStudio.ArrayNormal_Triangle4;
    }
	private void MeshCreate()
	{
		/* Create Mesh */
		dataMesh = new Library_SpriteStudio.SmartMesh();
		dataMesh.Mesh.Clear();

		/* Create Vertex-Datas */
		/* MEMO: Create "vertices"-Datas for Deciding "vertexCount" */
		Vector3[] CoordinateVertex = new Vector3[(int)Library_SpriteStudio.VertexNo.TERMINATOR4];

		dataMesh.Mesh.vertices = CoordinateVertex;
		dataMesh.Mesh.triangles = Library_SpriteStudio.ArrayVertexIndex_Triangle4;
		dataMesh.Mesh.normals = Library_SpriteStudio.ArrayNormal_Triangle4;
	}